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Between the 15th and 17th of December 2006, 145 drivers from 15 countries descended on Harper Adams for DXR's biggest race yet, Neo-Buggys invitational race, the NeoInvitational! The final results were:
Race reports and photos are available HERE on oOple.com, HERE on Glypo.co.uk and HERE on Neo-Buggy.net. ![]()
The track is as previously mentioned, designed just for the neo invitational event. The DXR team who created the track are a very capable team as can be seen from the photographs. The jumps are well made and have excellent profiles. Round the track - Starting off down the straight from right to left, a 90 degree right hander at the end forces some heavy braking if you are trying too hard which sees many cars rolling up to the first corner on the front wheels. Around the first corner some small jumps lead up to an elevated corner (1) with a step-down half way around. Coming off this and heading back toward the rostrum there is another couple of small jumps placed on a 90 degree left bringing you parallel to the start straight.
Out of the bomb hole is a massive jump which when nailed is a double (3) but can be driven one at a time if you don't have the angle or speed. This is by far THE jump at the event - it's a monster and claims a few victims every race. Breaks on the fairly soft dirt are few however despite some massive crashes. The tucks are particularly impressive over this series of jumps - with the occasional flip thrown in for good measure. The huge double is the most dangerous place on the track for marshals. Cars can reach well above head height and standing to the side is no guarantee of safety as the cars come barrelling down the series of jumps at all manner of insane angles. After the huge double, a 90 degree left takes you over an inverted-double (4), that’s the best way I can describe it. This jump consists of a dip, followed by a rise, followed by another dip. The best way to approach this is to accelerate into it which slams you into the rise in the middle and over the second dip. ![]()
A hair pin and 90 degree right hand turn again bring you parallel to the main straight and two more doubles loom into view. The first of these (5) is the larger and harder of the two - though both (5) & (6) are fairly easy to clear. After this series of jumps a long chicane lays ahead. The large opening at the back of the hall in the middle is right on a corner and a combination of moisture and cold makes this corner the slickest part of the track. The last 'big feature' is the top right corner (7) which is a large elevated corner with a tricky down slope which sends cars airborne. A few more turns brings you under the loop and back onto the straight to complete another lap. These are the main features but as you can maybe tell from the photos - there are plenty more bumps & jumps all round the track |
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